#All comments must be made after a '#', obviously. To prevent mistakes, blank lines should start with #, as well. # # #BLOCK ID's #IF there is incompatibility due to ID matches, you'll most likely need to change these IDs. #Please refrain from adding some irregular sign stuff in here, it will most likely make Minecraft's engine very, very sad :_( IDblockCement=250 IDblockWall_0=249 IDblockWall_1=248 IDblockWall_2=247 IDblockMixer=246 IDblockFallTrap=245 IDblockKeyChest=244 IDblockTradebox=243 IDblockScaffold=242 IDblockAdvFurnaceOff=241 IDblockAdvFurnaceOn=240 IDblockInvisPlate=239 IDblockGate=238 IDblockRPlanks=237 IDblockIFence=236 IDblockSecretDoor=235 IDblockCamoLeaves=234 IDblockPacker=233 IDblockHay=232 IDblockDummy=231 IDblockSpikes=230 # # #ITEM ID's #As there are 32000 different numbers for items, compatibility errors due to item-ID matches will be rare... #I'll add the irridicolous long list of item IDs here, though. IDvialEmpty=30000 IDvialWater=29999 IDvialDestil=29998 IDvialPotion=29997 IDpowderRed=29996 IDpowderYellow=29995 IDpowderGreen=29994 IDitemThrowel=29993 IDitemHammer=29992 IDitemFallTrapD=29991 IDitemFallTrapS=29990 IDitemFallTrapM=29989 IDitemFallTrapN=29988 IDitemFallTrapC=29987 IDitemFallTrapW=29986 IDitemHuntingKnife=29985 IDitemSuperBone=29984 IDitemLongBow=29983 IDitemDagger=29982 IDbookBig=29981 IDbookC0=29980 IDbookC1=29971 IDbookC2=29972 IDbookC3=29973 IDbookC4=29974 IDbookC5=29975 IDbookC6=29976 IDbookC7=29977 IDbookC8=29978 IDbookC9=29979 IDcoin=29970 IDarrowWood=29969 IDarrowStone=29968 IDitemHuntingBow=29967 IDitemShield=29966 IDitemCrossBow=29965 IDitemRCrossBow=29964 IDitemCompositeBow=29963 IDitemMagazine=29962 IDarrowIron=29961 IDarrowBarbed=29960 IDarmorWolfHelmet=29959 IDarmorWolfPlate=29958 IDarmorWolfLegs=29957 IDarmorWolfBoots=29956 IDitemFur=29955 IDitemInvisPlate=29954 IDitemShieldStone=29953 IDitemShieldIron=29952 IDitemTrimmer=29951 IDitemFertilizer=29950 IDitemForestersAxe=29949 IDrationEmpty=29948 IDrationFull=29947 IDweaponSpear=29946 IDweaponBattleAxe=29945 IDweaponHammer=29944 IDweaponLongsword=29943 IDarmorAssaHelmet=29942 IDarmorAssaPlate=29941 IDarmorAssaLegs=29940 IDarmorAssaBoots=29939 IDitemChainmail=29938 IDitemBandage=29937 IDitemSickle=29936 # # # #ALL FURTHER SETTINGS ONLY APPLY TO SERVERS! # #ExperienceGain=100 #Remove the # from the front of the line aboveand replace the value with any other Integer, to determine the % of normal exp gained by players. # #expMinutes=1 #This is the amount of minutes waited for each player before distributing exp. A higher value means less calculation/CPU usage for the server and less farming-capability. On the other side it makes leveling easier, as you only need to class-specific actions every x minutes. # #MaximumNumberOfClassesBeginner=4 #MaximumNumberOfClassesAdvanced=2 #MaximumNumberOfClassesMaster=1 #You can define the number of classes a player can achieve here, reove the # to enable reading of said line #10-39 = Beginner #40-69 = Advanced #70+ = Master # #CM:name1&name2 #You can use upper template to define class missmatches. Defined missmatches prevent the player from leveling one of the classes, if the other one already was level'd. #Legit classnames: #Builder #Alchemist #Siege Mechanic #Gatherer #Warrior #Beast Talker #Archer #Miner #Trader #Assassin #For example, if you want to disable Warriors being combineable with Assassins, add (without #) the line #CM:Warrior&Assassin #You can, theoretically, disable a class by specifying CM:class&class, as it will prevent the class from being level'd further then 1. # #TogglePremiumPersonalChests=true #Remove the # to disable the usage of Personal Chests for everyone not being a premium user # #PremExpBoost=100 #Remove the # to enable premium players gaining more exp. 100 = 100% more, compared to standard exp rates. # #PremLevelLimit=50 #Remove the # to disable level'ing past the defined border for not-premium players.